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标题: 在delphi中嵌入脚本语言--(译)RemObjects Pascal Script使用说明 [打印本页]

作者: Nothing    时间: 2009-5-30 11:58     标题: 在delphi中嵌入脚本语言--(译)RemObjects Pascal Script使用说明

翻译这篇文章源於我的一个通用工资计算平台的想法,在工资的计算中,不可避免的需要使用到自定义公式,然而对於自定义公式的实现,我自己想了一些,也在网上搜索了很多,解决办法大致有以下几种:
1. 自己写代码去解析公式。这种方法的缺点是,解析的代码很难实现,如果公式的功能比较完整,如增加条件判断或自定义函数。不亚於实现了一个简单的语言编译嚣或解释嚣。所以,只能实现一些诸如加减乘除之类的简单公式。
2. 打包成SQL传给数据库去执行。这显然不是一种好办法。而且需要与特定的数据库和表结构进行适应。
3. 我想到在foxpro中有宏替换功能&,那不如就借用它的这个功能,即利用foxpro写一个dll,在这个dll中实现了将字符串转换成指令执行的功能,然後在delphi中加载这个dll,将公式传入dll中的函数执行。这应该是一个办法,但我还没有去实现它。
4. 内嵌脚本语言。

也只有第四种办法比较理想的,於是我就找到了RemObjects Pascal Script,安装,并翻译了这篇使用说明。
再把应用范围扩大一点,其实在编译型程序中嵌入脚本语言可以解决很多应用程序自动化的问题,在了解并实际写了几个RemObjects Pascal Script的实从程序後。内心还是蛮兴奋的。

PS01 - Using the RemObjects Pascal Script
使用RemObjects Pascal Script

This article provides an overview of the new RemObjects Pascal Script and explains how to create some simple scripts.
这篇文章提供了RemObjects Pascal Script的一个概览,以及说明了如何去创建一些简单的脚本。

Pascal Script comprises two different parts:
Compiler (uPSCompiler.pas)
Runtime (uPSRuntime.pas)
Pascal Script由两个部分组成:
编译嚣(UPSCompiler.pas)
运行时(uPSRuntime.pas)

The two parts have no interdependencies on each other. You can use them directly, or you can use them in the TPSScript component, which can be found in the uPSComponent.pas unit, and wraps them both in one easy to use class.
这两部分之间是没有相互依赖的。你可以直接使用她们,或才你可以透过TPSSCript组件来使用她们,TPSSCript组件在uPSComponent.pas单元中,她对上述两个部分进行一些包装以便我们可以很容易的使用。

To use the component version of Pascal Script, you must first place it on your form or data module, set or assign the script property, call the Compile method, and call the Execute method. Compile errors, warnings or hints can be found in the CompilerMessages array property, while runtime errors can be found by reading the ExecErrorToString property.
要使用Pascal Script组件,你首先要将它从组件面板中拖置窗体或module中,然後设置它的script属性,然後调用它的Compile方法进行编译,再然後调用它的Execute方法来执行脚本。编译的errors,hints,warnings可以通过其属性CompilerMessages取得,这个属性是一个数组。如果是运行时的错误,则可以通过属性ExecErrorToString取得。

The following example will compile and execute an empty script ("begin end."):
下面的例子将编译并执行一个空脚本("begin end."):

var
Messages: string;
compiled: boolean;
begin
ce.Script.Text := 'begin end.';
Compiled := Ce.Compile;
for i := 0 to ce.CompilerMessageCount -1 do
    Messages := Messages +
                ce.CompilerMessages[i].MessageToString +
                #13#10;
if Compiled then
    Messages := Messages + 'Succesfully compiled'#13#10;
ShowMessage('Compiled Script: '#13#10+Messages);
if Compiled then begin
    if Ce.Execute then
      ShowMessage('Succesfully Executed')
    else
      ShowMessage('Error while executing script: '+
                  Ce.ExecErrorToString);
end;
end;

By default, the component only adds a few standard functions to the scripting engine (the exact list can be found at the top of uPSComponents.pas).
缺省情况下,组件只加入一少部分标准的functions到脚本引擎中(具体可以在uPSComponents.pas单元头中找到)

Besides the standard functions, there are a few libraries included with Pascal Script:
     TPSDllPlugin Allow scripts to use dll functions, the syntax is like:
function FindWindow(C1, C2: PChar): Longint; external 'FindWindowA@user32.dll stdcall';
     TPSImport_Classes Import library for TObject and the Classes unit.
     TPSImport_DateUtils    Import library for date/time related functions.
     TPSImport_ComObj Access COM Objects from your scripts.
     TPSImport_DB Import library for db.pas.
     TPSImport_Forms  Import library for the Forms & Menus units.
     TPSImport_Controls     Import library to Controls.pas and Graphics.pas.
     TPSImport_StdCtrls     Import library for ExtCtrls and Buttons.

除了这些标准的functions之外,Pascal Script还包含了一少部分程式库:
TPSDllPlugin      允许脚本可以使用外部DLL函数,其调用语法类似下例:
function FindWindow(C1, C2: PChar): Longint; external 'FindWindowA@user32.dll stdcall';
TPSImport_Classes 导入对应於TObject和Classes单元的libraries;
TPSImport_DateUtils    导入日期时间相关的libraries;
TPSImport_ComObj 在脚本中访问COM对象;
TPSImport_DB      导入对应於db.pas单元的libraries;
TPSImport_Forms   导入对应於Forms和Menus单元的libraries;
TPSImport_Controls 导入对应於Controls.pas和Graphics.pas单元的libraries;
TPSImport_StdCtrls 导入对应於ExtCtrls和Buttons的libraries.

To use these libraries, add them to your form or data module, select the [...] button next to the plugins property of the TPSCompiler component, add a new item and set the Plugin property to the plugin component.
要使用这些libraries,将它们从组件面板中拖至窗体数据data module中,然後设置TPSCompiler的plugins属性,在其中增加条目,并将条目指向这些plugin组件。

Besides the standard libraries, you can easily add new functions to the scripting engine. In order to do that, create a new method you would like to expose to the scripting engine, for example:
除了这些标准的libraries之外,你还可以很方便地向脚本引擎中添加新的函数。要做到这一点,创建一个你要加入到脚本中的method,如下例:

procedure TForm1.ShowNewMessage(const Message: string);
begin
ShowMessage('ShowNewMessage invoked:'#13#10+Message);
end;

Then, assign an event handler to the OnCompile event and use the AddMethod method of TPSCompiler to add the actual method:
然後,在TPSCompiler 的OnCompile事件中将该方法添加入脚本中:

procedure TForm1.CECompile(Sender: TPSScript);
begin
Sender.AddMethod(Self, @TForm1.ShowNewMessage,
                   'procedure ShowNewMessage
                   (const Message: string);');
end;

A sample script that uses this function could look like this:
这样, 你就可以在脚本中使用这个函数,如下:

begin
ShowNewMessage('Show This !');
end.

Advanced Features
高级功能

Pascal Script includes a preprocessor that allows you to use defines ({$IFDEF}, {$ELSE}, {$ENDIF}) and include other files in your script ({$I filename.inc}). To enable these features, you must set the UsePreprocessor property to true and the MainFileName property to match the name of the script in the Script property. The Defines property specifies which defines are set by default, and the OnNeedFile event is called when an include file is needed.
Pascal Script包含了一个预处理程序,以便你可以在脚本中使用编译预定义(defines)({$IFDEF}, {$ELSE}, {$ENDIF}) 以及在脚本中包含其它脚本 ({$I filename.inc})。要达到这个功能,你需要设置UsePreprocessor属性为true,and the MainFileName property to match the name of the script in the Script property. 。Defines属性指定要缺省时定义哪些defines;OnNeedFile事件代码在需要包含的文件时被执行。

function TForm1.ceNeedFile(Sender: TObject;
const OrginFileName: String;
var FileName, Output: String): Boolean;
var
path: string;
f: TFileStream;
begin
Path := ExtractFilePath(ParamStr(0)) + FileName;
try
    F := TFileStream.Create(Path, fmOpenRead or fmShareDenyWrite);
except
    Result := false;
    exit;
end;
try
    SetLength(Output, f.Size);
    f.Read(Output[1], Length(Output));
finally
f.Free;
end;
Result := True;
end;

When these properties are set, the CompilerMessages array property will include the file name these messages occur in.
当这些属性被设置以後,CompilerMessages属性可就将可能包含这些文件名。

Additionally, you can call scripted functions from Delphi. The following sample will be used as a script:
另外,你可以在Delphi中调用脚本里的函数。如下函数被定义在脚本中,後面将会在delphi中被调用:

function TestFunction(Param1: Double; Data: String): Longint;
begin
ShowNewMessage('Param1: '+FloatToString(param1)
                 +#13#10+'Data: '+Data);
Result := 1234567;
end;

begin
end.

Before this scripted function can be used, it has to be checked to match its parameter and result types, which can be done in the OnVerifyProc event.
在使用调用这个函数之前,必须对其进行一个校验,校验其参数和返回值类型,在OnVerifyProc执行这个校验。

procedure TForm1.CEVerifyProc(Sender: TPSScript;
                              Proc: TPSInternalProcedure;
                              const Decl: String;
                              var Error: Boolean);
begin
if Proc.Name = 'TESTFUNCTION' then begin
    if not ExportCheck(Sender.Comp, Proc,
               [btS32, btDouble, btString], [pmIn, pmIn]) then begin
      Sender.Comp.MakeError('', ecCustomError, 'Function header for
      TestFunction does not match.');
      Error := True;
    end
    else begin
      Error := False;
    end;
end
else
    Error := False;
end;

The ExportCheck function checks if the parameters match. In this case, btu8 is a boolean (the result type), btdouble is the first parameter, and btString the second parameter. [pmIn, pmIn] specifies that both parameters are IN parameters. To call this scripted function, you have to create an event declaration for this function and call that.
ExportCheck函数检查参数的匹配情况。在这个例子中,btu8是一个布尔型(返回值类型),btdouble是第一个参数,btString是第二个参数。[pmIn, pmIn]表示两个参数都是输入参数。要调用这个脚本函数,你需要为它创建一个函数类型声明。

type
TTestFunction = function (Param1: Double;
                            Data: String): Longint of object;
//...
var
Meth: TTestFunction;
Meth := TTestFunction(ce.GetProcMethod('TESTFUNCTION'));
if @Meth = nil then
    raise Exception.Create('Unable to call TestFunction');
ShowMessage('Result: '+IntToStr(Meth(pi, DateTimeToStr(Now))));

It's also possible to add variables to the script engine, which can be used from within the script. To do this, you have to use the AddRegisteredVariable function. You can set this in the OnExecute event :
还可以向脚本引擎中添加变量,然後就可以在脚本中使用这些变量 。要做到这一点,你需要使用AddRegisteredVariable函数。可以在OnExecute设置它:

procedure TForm1.ceExecute(Sender: TPSScript);
begin
CE.SetVarToInstance('SELF', Self);
// ^^^ For class variables
VSetInt(CE.GetVariable('MYVAR'), 1234567);
end;

To read this variable back, after the script has finished executing, you can use the OnAfterExecute event:
若要再去读取这个变量的值,在脚本执行完成後,在OnAfterExecute事件中访问:
VGetInt(CE.GetVariable('MYVAR')).

Registering external variables to the script engine is also possible. It's a two step process, first, in the OnCompile event, add the types to the script using the AddRegisteredPTRVariable function.
注册一个外部变量到脚本引擎中也是可以的。这需要两个步骤,首先在OnCompile事件中使用AddRegisteredPTRVariable函数将变量类型添加到脚本中。

procedure TMyForm.PSScriptCompile(Sender: TPSScript);
begin
Sender.AddRegisteredPTRVariable('MyClass', 'TButton');
Sender.AddRegisteredPTRVariable('MyVar', 'Longint');
end;

This will register the external MyClass and MyVar variables. Second, attach a pointer to these variables in the OnExecute event:
这样就注册了MyClass 和 MyVar这两个变量。第二步,在OnExecute中通过将变量值的地址指针传给变量来实现给变量赋值:

procedure TMyForm.PSScriptExecute(Sender: TPSScript);
begin
PSScript.SetPointerToData('MyVar', @MyVar, PSScript.FindBaseType(bts32));
PSScript.SetPointerToData('Memo1', @Memo1, PSScript.FindNamedType('TMemo'));
end;

There are two types of variables in Pascal Script, base types, which are simple types (see the table below), and class types. Base types are registered in the uPSUtils.pas unit and can be located using the FindBaseType function. Class types have to be located by name, using the FindNamedType. Changes to these variables have a direct effect on the actual variable.
在Pascal Script中有两种类型的变量,一种是基本类型,包含一些简单的类型,下面会列出;另一种是类类型。基本类型是在uPSUtils.pas被注册进去的,可以通过FindBaseType函数找到。类类型需要使用FindNamedType函数通过名称找到。改变这些变量将直接地影响到实际的变量。

Base types:
btU8     Byte
btS8     Shortint
btU16    Word
btS16    Smallint
btU32    Longword
btS32    Longint
btS64    Int64
btSingle      Single
btDouble      Double
btExtended    Extended
btVariant     Variant
btString      String
btWideString WideString
btChar  Char
btWideChar    WideChar


The component version of Pascal Script also supports execution of scripted functions. This works by using the ExecuteFunction method.
Pascal Script组件同样也支持脚本函数。这通过ExecuteFunction来调用。

ShowMessage(CompExec.ExecuteFunction([1234.5678, 4321,
                                      'test'],
                                     'TestFunction'));

This will execute the function called 'TestFunction' with 3 parameters, a float, an integer and a string. The result will be passed back to ShowMessage.
这个例子将执行一个名为TestFunction的函数,这个函数包含3个参数,一个float,一个integer和一个string。函数的返回值传回给ShowMessage。

Notes:
For some functions and constants, it might be necessary to add: uPSCompiler.pas, uPSRuntime.pas and/or uPSUtils.pas to your uses list.
The script engine never calls Application.ProcessMessages by itself, so your application might hang, while the script is running. To avoid this, you can add Application.ProcessMessages to the TPSScript.OnLine event.
It's possible to import your own classes in the script engine. Pascal Script includes a tool to create import libraries in the /Unit-Importing/ directory.
It's possible to import your own classes in the script engine. Pascal Script includes a tool to create import libraries in the Bin directory.
For examples on how to use the compiler and runtime separately, see the Import and Kylix samples.
The Debug requires SynEdit http://synedit.sourceforge.net/.
注意:
一些必要的函数和常量应该被加入到uses 列表中:uPSCompiler.pas, uPSRuntime.pas, uPSUtils.pas;
脚本引擎不会自行调用Application.ProcessMessages,因此在脚本执行时你的应用程序可能会终止。要避免这一点,你可以将Application.ProcessMessages加入到TPSScript的OnLine事件中;
可能需要在脚本中引入你自己的类,Pascal Script包含一个工具以便创建引入的库,这个工具在Unit-Importing目录中;
可能需要在脚本中引入你自己的类,Pascal Script包含一个工具以便创建引入的库,这个工具在Bin目录中;
安装目录中可以找到单独使用Comiler和Runtim的实例;
脚本调试需要SynEdit http://synedit.sourceforge.net/.




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